Marvel Rivals had recently released a host of hero changes to match more balance, but it turned out to be the most annoying meta to date.
Recently we have seen many different heroes and strategies which have dominated the hero shooter game. Iron Fist and Hela were the fist characters which were introduced to go as the first in the line up, just before Season 1 brought the triple support meta that was almost impossible to beat.
During the mid-season overhaul, went through great lengths to make matches more even while Winter Soldier and Storwere as still strong, this balance was good and was fit in the perfect spot.
Flying Heroes are Great After Major Buff

The patch made several tweaks across the board, the two biggest changes, which buffed both Human Torch and Iron Man, which means heroes could constantly fly above the map without touching the ground.
Johnny Storm got the primary attack speed increased, also with the number of projectiles. Granting him extra AoE damage. The Ultimate was made stronger, despite the fact he was already an S-tier character.
The Iron Man, which was underpowered from the launch, was the big power increase. The Replulsor Blast was buffed to make deal additional AoE damage for both the regular and Armor Overdrive states: 40 to 60 and 55 to 65.
This might look nothing on paper, but just a few minor changes have made a good impact, but there are a few minor character issues to make them more satisfying to use.
Characters which can fly are often called out by the community, as they can be tough to hit and they float above the map. But the most of the action is on the ground, to be precise, it is easy to be caught by a sudden attack from the air, which many times might be an advantage to win the fight.
In a season, Storm is already one of the best Duelists there, and Human Torch has been consistent
in the side of teams of the backlines, which means Iron Man mix could cause chaos. This was already more popular, which was having three flying heroes at the top of the met, and to lead the situation, which means the team did not need to use most of the ground attack.