All Marvel Rivals Buffs and Nerfs in Season 1:Captain America, Hawkeye, Hulk, and More.

Marvel revealed the patch notes for Season 1, where they said about the adjustment for roles, team-ups, and more.

The upcoming update will be going live on January 10, where they will be introducing the FantasticFour, Dracula as a villain.

Marvel previously revealed that during the first Season 1 patch, they would nerf characters like Hawkeye and Hela.

Marvel Rivals

Official patch notes for the update

The patch notes of Season 1 read as follows:

Captain America

Steve Rogers will be reviving enhanced survivability which will allow a step up the combat. Other updates are reducing the delay time for shield restoration, reducing Liberty Rush cooldown from 12s to 10s, reducing the energy cost of Freedom Charge from 3400 to 3100, and increasing base health from 650 to 675

Thor

The God of Thunder could have some increase in survivability which could improve the success rate of ultimate ability. The current update is an increase in base health from 500 to 525 and they have added immunity which affects his Ultimate ability.

Doctor Strange

They have reduced the damage range and also increased the defence window. Not just this they have also added damage falloff to Maelstrom of MAdness and Gamma MAelstrom which was 8 meters reduced to 5 meters and they have decreased the shield value from 80’s to 70’s.

Hulk

Hulk is a dominant character but they have decreased combat capability a bit while entering the battlefield and reducing the Indestructible Guard gamma shield from 250 to 200.

Venom

They have increased their ultimate ability and survivability. To add some advantage they even have increased the Symbiotic Resilience health from 1 to 1.2 and also increased the base damage of Feast of the Abyss from 40 to 50.

Black Panther

They have decreased the combat survivability and also reduced the additional health from 40 to 30. And yet they have decreased the upper limit of additional health from 120 to 75.

Hawkeye

They will be decreasing the medium-long-range attack capabilities while reducing the threatening combat radius and improving the close combat resistance of the avenging for the avenging archer. Even they have decreased the triggering distance of the passive archer’s focus from 60 to 40 meters. 

 Moon Knight

Moon Knight have got some advantages, where he has got a increase in the Hand of Khonshu and also they have increased the number of talons generated from the Hand of Khonshu from 10 to 14 and also a small increase in the explosion radius of each talon from 4 to 5 meters.

Namor

Namor has been focused on one ability itself the namor’s eggs where they have adjusted the throwing feel of Monstro Spawn and Frozen Spawn which will help in increasing accurate throwing ability.

The Punisher

As the Punisher uses gun power a lot they have increased the damage of the weapons he is going to use. To balance that they have decreased the spread of the Deliverance and Adjudication.

Scarlet Witch

They have increased Chaos Control from 50 to 60, reducing the damage from 5 to 3 per cent and increasing Chthonian Vrust from 30 to 35.

Strom

Strom has got an increase in Wind Blade speed where they have increased it from 100m/s to 150m/s, with an increase in Bolt Rush from 70 to 80. Also, bonus health is provided with the increase from 350 to 450

Squirrel Girl

They have added a new effect to Unbeatable Squirrel Tsusnami. And they have reduced the squirrel tsunami health from 600 to 500.

Winter Soldier 

They have decreased long-range combat while the increase in bonus health from 30 to 40, and increased Roterstern’s projectile damage from 70 to 75. Not only that they even reduced the damage of area from 70 to 65, but to add a little strength they have increased base health from 250 to 275.

 Wolverine

Logan has got increase in his combat strength while a decrease in survivability. He has got increase in health from 300 to 350. To make it even they have reduced the ratio of Undying Animals from 50 to 40 percent.

Jeff the Land Shark

They have adjusted the range of the ultimate ability, in addition to increasing the healing capability. They have decreased the area of ultimate ability from 10. To 5. Increase in healing of Joyful Splash from 140/s to 150/s.

Rocket Raccoon

Rocket has only one adjustment where they have increased the healing repair mode from 60 per/s to 70 per/s.

Mantis

They have decreased roaming support capabilities and also reduced the Nature’s Favor movement boost from 2.5m/s to 1.5m/s.

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