The Fourth Trial of Aql in Dune: Awakening is one of the most confusing and also punishing parts of the Find the Fremen questline. Players often get to stuck not the because the fight too hard, but they cannot even find the entrance. The path is the hodden behind the broken terrain, misleading rock faces, and also the vertical climbs that the demand precise movement and also the technology mastery.
Fourth Trail Location

The fourthTrail located in the Eastern Vermillus Hap, inside the towering, hammer shaped rock formation called the Hammer or Mirabah Head. you are looking for tallest, most diamond like spire in the region, it hard to miss once you nearby.
Start your journey at base of The Hammer, where you can fined broken stairs and platformimg elements leading up. If you have Shigawire Grappling or the Emperor Wings, these will make the climb much easier.
How to climb:
- Grapple outward not directly.
- As you keep the swing, than press and hold Spacebar to maintain your momentum and arc upward.
- Use the rhythm to chain grapple and leap higher without touching the wall.
How to solve the Fourth Trial
This is the trail combat endurance challenge. When you pick up the Crysknife and the center arena, waves of the spectral enemies will attack. You cannot heal, every hit counts.
Here are some of tips:
- Dodge and parry carefully: timing matters more than aggression.
- The trial is designed so that the you will eventually fall. This is the scripted, your job is to fight skillfully and survive as the long as possible.
- Midway you have Awaken Presience, as the powerful state that enhances, reduces cooldowns and also provides poison immunity. Use the mow down waves with the precision.
After defeat you will enter SPice Withdrawal, but also unlock.
- Access to Spice
- The Prescient State
- The Unfixed Crysknife Schematic
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