Black Ops 6 and Warzone Season 4 Reloaded patch notes

Black Ops 6 Season 4 reloaded the newest major update for the Treyarch shooter and it will also bring several big changes to both multiplayer and Warzone. Season 4 big update for both Black Ops 6 multiplayer mode and Warzone with the arrival of the FFAR 1 assault rifle and LC10 SMG. On the battle royal side of the things, new POI the overlook was also added to Verdansk, the multiplayer got three new maps too.

The update which has been without issue. Player have continually reported problems with the getting into the games, having the deal with the cheaters, and also several broken cosmetics as well.

What is coming Season 4 reloaded?

What is coming Season 4 reloaded?

The roadmap for Season 4 Reloaded , Black Ops 6 will also getting another two maps, Fringe and Eclipse. The Fringe is also slightly updated version of the Black Ops 3 favorite Eclipse set in the Nightclub. 

The Warzone side, Resurgence Casual is back, the Warzone Casual Solos. Ranked Play Resurgence on the Rebirth Island also returning. The Care Package, Hand Cannon, Door Barricades and Search and Destroy contracts will also be appearing the main battle royale mode, starting the Clash.

Black Ops 6 Season 4 Reloaded patch notes

Black Ops 6 Season 4 Reloaded patch notes

Overview

New Maps

Fringe (6v6)

  • First seen in Call of Duty: Fringe returns in the reimagined for the Season 04 Reloaded.
  • Eclipse (6v6, 2v2)
    • Battle to the beat in this underground nightclub in Avalon.

Cel-Shaded Map Variants

  • Play cel-shaded variants of Nuketown, Babylon, Skyline, Stakeout, and Grind in CODtoons Moshpit, while Party Ops features the same lineup.

New multiplayer limited time mode

Party Ops(Launch Window)

  • Party all night in this Free for All party mode
  • The clock’s ticking, each minigame occurring in a short time frame. There’s no score limit, and Scorestreaks are disabled.
  • Minigames include condensed versions of some classic Party Modes alongside wild challenges like the Dance Off, tasking Operators to get down and funky in the designated dance zones.

New Weapon Attachment(Multiplayer and Zombies)

  • Olympia – Special
    • Double-barrel shotgun. Very high damage and respectable range.
  • Pickaxe – Melee Weapon
    • One-hit kill. Medium attack speed. Short range.

New Weapon Attachment (Multiplayer and Zombies)

  • SVD Full Auto Mod 
  • Converts the SVD into a full-auto weapon with a high rate of fire, improved handling, and spread. Stronger vertical recoil and a rebalanced damage profile compliments the new fire type while still delivering impressive firepower. 
  • TR2 CQB Auto Conversion
    • Converts the TR2 into a fully automatic weapon with a fast fire rate that gradually slows down with sustained fire. Improves handling at the cost of the damage range.

New Zombies Leaderboard Event

King of the Dead Leaderboard Event

  • Rack up Points.  Climb the Leaderboard.  Out-slay the competition. During the King of the Dead Leaderboard Event, your Zombie Eliminations count for more than simply your longevity.

New Global Events

Beavis and Butt-Head(MP,ZM)

  • The two biggest idiots in animation are getting off the couch and joining the fight. Earn XP in Multiplayer, Zombies, or Call of Duty: Warzone.

Global

Movement Updates

  • Additional improvements to player collision that could cause players to get stuck when colliding with each other, particularly when teammates are prone. 

Multiplayer

Modes

  • Addressed an issue in Demolition that allowed the bomb to be defused from unintended distances when sliding into a defuse.

Gunsmith  

  • Addressed an issue that could prevent Optics from being properly attached to the Essex Model 07.
  • Addressed an issue that caused certain Underbarrel Attachments to show as incompatible when equipping the G-Grip Underbarrel. 

Equipment  

  • Addressed an issue where Underbarrel Drill Charge launcher projectiles could have looping audio.

Scorestreaks 

  • Increased damage per bullet for Death Machine from 20 to 30.

UI 

  • Addressed an issue where some modes were displayed twice in the Private Match modes list.
  • Addressed an issue that could prevent the Safe Area in Interface settings from being selectable.

Ranked Play

  • Competitive Map Pool Additions
    • CDL Hardpoint
      • Fringe
    • CDL Search & Destroy
      • Fringe
      • Vault
      • Skyline
    • CDL Control
      • Rewind

Gunsmith Firing Range 

  • Addressed an issue that prevented the target dummy from moving to the correct damage range positions while testing the Ladra SMG.

Zombies

Maps 

  • Addressed an issue with the map geo near Deadshot Daiquiri Machine in The Tomb.
  • Reduced the interaction time to call Exfil.
  • Addressed an issue where players may get blocked from moving forward after taking the ascender in Terminus.
  • Addressed an issue where a control panel displayed bright lights in Terminus.

Grief

  • Player-to-player interactions no longer interrupt player health regen.
  • Near Death Experience, Phoenix Up, and Nowhere But There GobbleGums are now restricted in Grief.
  • New rewards for players at the end of a match: 2 Whimsical GobbleGums for Winners, 1 Whimsical for those defeated.
  • Zombies now begin spawning faster after a Capture Zone is completed.
  • Grief Adjustments:
    • Ammo Drain
      • Will now drain the player’s Field Upgrade charge after weapon ammo has been drained.
      • Duration extended to 60 seconds.
    • Frozen
      • Player will now be completely frozen initially and will begin to thaw, eventually moving at 50% speed.
      • Duration extended to 60 seconds.
    • Damage Nerf
      • Duration extended to 60 seconds.
    • Weapon Carousel
      • No longer allows players to manually pick up weapons while the Grief is active. Players can still pick up auto-loot items (Armor plates, Salvage).

Weapons 

  • Addressed an issue where the Mecha Drake Weapon Blueprint, with the Akimbo stock attachment, would become a single weapon after Pack-a-Punch.
  • Addressed an issue where launcher projectiles from the Underbarrel Drill Charge could result in looping audio.

Perks 

  • Addressed an issue with the SFX in third person when using the PHD Slider and the Tribologist augments for PHD Flopper.
  • Addressed an issue where Quick Revive would not be in the correct placement on the bleed-out bar.

Equipment 

  • Addressed an issue where the icon in the Tactical Slot is missing once the player’s equipped Incantation is empty in Citadelle des Morts.
  • Addressed an exploit with Shock Charges.

Field Upgrades 

  • Addressed an issue where the Frost Blast unlock condition shows incorrect information.
  • Addressed an issue where players are unable to shoot out of the Tentacle Trap after being grabbed while Dark Flare is active.

Power-Ups  

  • Adjusted single Power-Up GobbleGums spawn to prioritize the time of activation to calculate the spawn location. It will fall back to activate immediately if no valid location can be found to spawn the Power-Up.
  • Addressed an issue where the Power-Ups icon overlaps the banner when grabbing more than one in rapid succession. 

Loot 

  • Addressed an issue where the in-game Intel Splash for the Aetherella Statue displays, but does not unlock in the menu.

Enemies 

  • Addressed an issue where the Doppelghast could clip through the ground and die underneath the map.
  • Addressed an issue where a zombie enemy was missing eye glows in Citadelle des Morts.

UI 

  • Addressed an issue where the weapon UI icon may not appear on the weapon from the Mystery Box.
  • Addressed an issue where the Void Cannon showed an incorrect name in the match notifications.

Graphics 

  • Addressed an issue where the low health warning was triggering early.
  • Addressed an issue where graphical corruption can be seen from a distance in the Service Tunnel in Shattered Veil.

Stability 

  • Addressed various stability issues.

Warzone Season 4 Reloaded patch notes

EVENTS

  • Beavis & Butt-Head
    • The two biggest idiots in animation are getting off the couch and joining the fight. Earn XP in Multiplayer, Zombies, or Call of Duty: Warzone

MAPS

Adjusted

Verdansk 

  • Train
    • The train is rolling into this half-season with a few familiar upgrades. All aboard!
    • Added a UAV Tower to the train
    • The UAV Tower is disabled in Battle Royale Ranked.

Ranked Play

 Overview

  • Squad Size:
    • Trios
  • Player Count:
    • 45
  • Map:
    • Rebirth Island

How SR Is Earned

  • Team-Based SR
    • Players now earn SR collectively for all team kills and assists, rather than individually.
  • Updated SR Systems
    • Kill SR
    • Placement SR
    • Division Delta bonuses
  • Kill SR Cap
    • Adjusted per round to align with the new team-focused system.

Additional Mode Details

  • Death Penalties Removed
    • We’ve removed death penalties from Ranked Resurgence.
  • Restrictions:
    • Shared with Battle Royale Ranked
  • Buy Stations:
    • Ranked-regulated inventory
  • Public Events:
    • Circle 3: Fire Sale
    • Circle 4: Restock
    • All other public events are disabled

Rewards & Progression

  • Shared Rewards:
    • Ranked rewards are unified across BR and Resurgence modes.
  • Mode-Specific Progress Tracking:
    • Seasonal Elimination Challenges and Division Rank progress are tracked separately for Resurgence.
  • Elimination Milestone Rewards:
    • 25 Eliminations: Sticker
    • 250 Eliminations: Camo
    • 1000 Eliminations: Weapon Blueprint

Restrictions

The following items are now restricted in Ranked Play:

  • Contracts
    • Search & Destroy
  • Tactical Equipment
    • Experimental Gas Grenades
    • Neurogas Mines
    • Shock Charges
  • Lethal Equipment
    • Impact Grenades

These changes are part of our ongoing effort to maintain competitive integrity and ensure a fair, balanced Ranked Play experience.

LOOT & ECONOMY

Adjustments

All Modes

  • New Weapons Added to Ground Loot
    • Season 4 weapons are now available as ground loot across all core modes.

 Battle Royale 

  • Care Package Killstreak
    • Rare loot in Battle Royal.
    • Care Package contents have been updated to include a chance at the following rare items:
      • Specialist
      • Hand Cannon
      • Bunker Buster
      • Armor Satchel
      • Self-Revive
      • Door Barricade
      • Ammunition Box
      • Armor Box

Resurgence, Plunder

  • Updated Lootable Perks
    • Shrouded
    • Irradiated
    • Loot Master
    • Cold-Blooded
    • Reactive Armor
    • Birdseye

CONTRACTS

Adjustments

Battle Royale

  • Most Wanted Spawns
    • Most Wanted contracts will now only begin appearing after the first circle has ended.
  • Contract Reveal Timings
    • Below outlines the final circle in which various contracts will spawn on the map.
    • No more contracts will spawn at all once the 4th circle ends.
Bomb PlantCircle 3
Supply RunCircle 3
Most WantedCircle 4
BountyCircle 4
Big Game BountyCircle 4

» Battle Royale, Resurgence «

  • Most Wanted
    • Most Wanted contracts will now only begin appearing after the first circle has ended.
    • Doubled the monetary payout for killing a Most Wanted target.

PERKS

Resurgence, Plunder

  • Loot Master
    • This spawns additional items from supply caches and gives a higher chance to find Tacticals and Lethals, cash, Field Upgrades, Killstreaks, and other high-tier gear.
    • Available in Resurgence and Plunder via ground loot.

Adjustments

  • Reactive Armor
    • Now regenerates up to full armor over ~35 seconds.
  • Tracker
    • Reduced total marked targets from 5 to 1.
    • Close range duration decreased from 3.75 seconds to 1 second.
    • Mid range duration decreased from 5 seconds to 1 second.
    • Long range duration decreased from 7.5 seconds to 3 seconds.
  • Grenadier
    • Equipment is now deployed faster.
    • Health regeneration delay from explosives reduced from 5 seconds to 3 seconds.
  • Bomb Squad
    • Damage reduction now applies to self-inflicted explosive damage.
    • Explosive damage reduction increased from 30% to 45%.
  • Restock
    • Equipment regeneration time increased from 50 seconds to 60 seconds.
  • Scavenger
    • The amount of cash dropped decreased from $1500 to $1000.
  • Reflexes
    • The explosive delay time increased from 1.5 seconds to 1.6 seconds.

WEAPONS

New Weapons

  • OlympiaSpecial
    • Double-barrel shotgun. Very high damage and respectable range.
  • PickaxeMelee
    • Prepare to strike gold with the deadly Pickaxe, a short-ranged Melee weapon that’s worth more than its weight in lethality. Pick your target apart using a variety of swipes, slashes, and overhead attacks.
    • Beavis & Butt-Head Event Reward

New Attachments

  • SVD Full Auto Mod
    • Converts the SVD into a full-auto weapon with a high rate of fire, improved handling and spread.
    • SVD Sniper Rifle, Beavis & Butt-Head Event Reward
  • TR2 CQB Auto Conversion
    • Converts the TR2 into a fully automatic weapon with a fast fire rate that gradually slows down with sustained fire.
    • TR2 Marksman Rifle, CODtoons Event Reward

Gulag Loadouts

  • Gulag Pistol Rounds
    • Pistols used in the Gulag will now come equipped with the following attachments:
      • Kepler Microflex (Optic)
      • Compensator (Muzzle)
      • Extended Magazine

Default Loadouts

  • Preset Loadout Adjustments
    • Enforcer
      • Weapon: FFAR 1 replaces Krig-C
      • Perk: Bomb Squad replaces Tracker
    • Strategist
      • Weapon: PU-21 replaces XMG
    • Recon
      • Perk: Reactive Armor replaces Tracker
    • Infiltrator
      • Weapon: LC10 replaces KSV
      • Perk: Sprinter replaces Cold-Blooded
    • Overwatch
      • Perk: Quick Fix replaces Cold-Blooded

UI/UX

Adjustments

  • Helicopter Icons Quality of Life
    • Enemy helicopters will now display an icon even when flying at extreme
    • Previously, these icons would disappear if the helicopter was too high, despite being overhead.
  • Advanced Splash Settings Quality of Life
    • Added new accessibility options for in-game Splash Notifications
    • Position: Center or Right
      • Visibility: On or Off
    • These settings can be found under:
      • Settings > Interface > Gameplay HUD > Edit Splash Notifications

BUG FIXES

  • Fixed issue in MW2 and MW3 weapon attachments are missing pros and cons in their descriptions.
  • Fixed an issue where the Stryer Burst Mod attachment did not update the weapon HUD text to reflect  attachment name.
  • Fixed the Backcell daily challenge for 5 “ADS Kills” 
  • Fixed  the Gun Slinger Calling Card challenge was awarding progress for shotgun kills.
  • Fixed the XM4 Military Camo rewards were not granting XP.
  • Fixed the caused certain Underbarrel Attachments to show as incompatible.
  • Fixed the Olympia’s Gold Tiger camo would not unlock or appear selectable after meeting the required conditions.
  • Fixed the loadout weapons could spawn after a player was bought back.
  • Fixed the Basic Training challenge could progress multiple times in a single match; it now only progresses once as intended.
  • Fixed the resulting in the HUD not displaying after a player rejoined..
  • Fixed the causing slug rounds to use an incorrect ammunition type.
  • Fixed the causing misalignment while in ADS with the Essex Model 07.
  • Fixed the resulted in players missing their weapon upon redeploy after a Jailbreak.

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