An applicant who was rejected by Nintendo revealed how extremely difficult the hiring exams or the company. Fans grew up playing Nintendo games, the idea of working at the company might feel like a dream come true, and with Nintendo ranked as the third most sought-after company in Japan based on the report last year, the appeal is stronger than ever.
Getting accepted is not so easy. There is something which Murahashi Kuriki and now a science PhD and professor of Information Engineering, knows firsthand after being rejected when he also applied back in 2015 after completing his master’s studies.
In the post X, Kuriki shared the experience with the Nintendo rigorous hiring process and explained how he ultimately did not make it through.
Nintendo reportedly do not even need an academic filter when hiring employees.

According to Automaton, many large Japanese companies rely on a practice where applicants are filtered by the university they attended before. This has also led to some companies being known for favouring graduates of certain schools.
No=intendo appear to be an exception; instead of relying on such a filter, they also known to employ people from a wide range of academic backgrounds and levels, regardless of whether they graduated.
After the Nintendo hiring exam, Kuriji realised the case: the screening tests are already difficult enough, so the company do not need an academic filter in the first place.
He also said he had heard that Nintendo do not use any kind of academic background filter when hiring new graduates. When I actually took the Nintendo recruitment exam, the very first web test was extremely difficult, and I remember thinking that this also makes sense and no need for the filter when this also sifts out the candidates.
After clearing the aptitude test, which assessed general subjects including Math and English, Kuriki said the next stage was also a technical interview, which also included the practical programming exam.

Describing the test as the challenge where you really have to think through the program properly, Kuriki admitted this part was also really difficult and exactly where he failed.
The programming exam includes five challenges, ranging from basic loops to more advanced algorithmic problems, all to be completed in just 30 minutes. Post from Kuriki went viral, it was noticed by Motoi Okamoto, who also worked at Nintendo for 10 years. The former EAD planner and programmer stepped in and also commented on the discussion.
He also explained that, which went back in the 1990s, when third-party support for the Nintendo 64 was thin, the company focused on bolstering it is in the house development.
The shift led to more graduates from prestigious universities, particularly those with strong science and engineering backgrounds, being recruited.
That was everything about the rejected applicant in Nintendo exam as you are here you can also check out Nintendo reveals Super Mario Bros movie sequel title and cast